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manual:gameplugins:voiceattack

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manual:gameplugins:voiceattack [2017/02/19 22:55]
c0nnex [General]
manual:gameplugins:voiceattack [2017/07/23 14:54] (current)
c0nnex [SetValue]
Line 15: Line 15:
 if ''​snSTATUS''​ is "​ERROR"​ the variable ''​snMESSAGE''​ will contain the error message.\\ if ''​snSTATUS''​ is "​ERROR"​ the variable ''​snMESSAGE''​ will contain the error message.\\
  
-Always set the checkbox at "Wait for plugin ​function ​to finish"​!\\+using the boolean-variable ''​snDEBUG''​ you can toggle debug output of the plugin ​on and off.\\ 
 +using the boolean-variable ''​snVERBOSE''​ you can toggle on or off if the plugin shall log all commands ​to the console.\\ 
 +(sn-Variables have to be set before the SPAD.neXt plugin is called to become active)
  
-using the boolean-variable ''​snDEBUG''​ you can toggle debug output of the plugin ​on and off.+Always set the checkbox at "Wait for plugin ​function to finish"​!\\
  
 All SPAD.neXt Data accessed from VA must be in the form ''​PROVIDER!Name''​. ​ All SPAD.neXt Data accessed from VA must be in the form ''​PROVIDER!Name''​. ​
Line 48: Line 50:
  
 ==== SetValue ==== ==== SetValue ====
-Set a variable value within SPAD.neXt\\+Set a variable value within SPAD.neXt ​or raise a simulation event\\
 \\ \\
 Input:\\ Input:\\
 decimal ''​variableName''​ (e.g. ''​LOCAL!SYSTEM READY''​) needs to contain the new value\\ decimal ''​variableName''​ (e.g. ''​LOCAL!SYSTEM READY''​) needs to contain the new value\\
-**Important**:​ all '':''​ (colon) need to be replaced by ''​!''​ (exclamation mark) due to a limitation of VoiceAttack+**Important**:​ all '':''​ (colon) need to be replaced by ''​!''​ (exclamation mark) due to a limitation of VoiceAttack\\ 
 +To raise [[manual:​gameplugins:​voiceattack:​pmdgevents|PMDG Special events]] see this table.
  
 {{:​manual:​gameplugins:​va_set_decimal.png?​200|}} {{:​manual:​gameplugins:​va_set_decimal.png?​200|}}
manual/gameplugins/voiceattack.1487541359.txt.gz · Last modified: 2017/02/19 22:55 by c0nnex