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manual:gameplugins:voiceattack

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manual:gameplugins:voiceattack [2016/10/08 21:27]
c0nnex [General]
manual:gameplugins:voiceattack [2017/07/23 14:54] (current)
c0nnex [SetValue]
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 ====== SPAD.neXt VoiceAttack plugin ====== ====== SPAD.neXt VoiceAttack plugin ======
  
-[[http://​voiceattack.com|VoiceAttack]] >= 1.5.12.25 (Beta) required!+[[http://​voiceattack.com|VoiceAttack]] >= 1.5.12.24 (Beta) required!
  
   * Quit VoiceAttack   * Quit VoiceAttack
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 The plugin will use the variables ''​snSTATUS''​ ("​OK"​ or "​ERROR"​) to signal if the call was successful.\\ The plugin will use the variables ''​snSTATUS''​ ("​OK"​ or "​ERROR"​) to signal if the call was successful.\\
 if ''​snSTATUS''​ is "​ERROR"​ the variable ''​snMESSAGE''​ will contain the error message.\\ if ''​snSTATUS''​ is "​ERROR"​ the variable ''​snMESSAGE''​ will contain the error message.\\
 +
 +using the boolean-variable ''​snDEBUG''​ you can toggle debug output of the plugin on and off.\\
 +using the boolean-variable ''​snVERBOSE''​ you can toggle on or off if the plugin shall log all commands to the console.\\
 +(sn-Variables have to be set before the SPAD.neXt plugin is called to become active)
  
 Always set the checkbox at "Wait for plugin function to finish"​!\\ Always set the checkbox at "Wait for plugin function to finish"​!\\
  
-using the boolean-variable ​''​snDEBUG'' ​you can toggle debug output of the plugin on and off+All SPAD.neXt Data accessed from VA must be in the form ''​PROVIDER!Name''​.  
 +In SPAD.neXt the Data will be named ''​PROVIDER:​Name''​. You will have to replace all '':''​ by a ''​!''​
  
 +''​Provider''​ can be one of
 +  * LOCAL = Local Variables
 +  * LVAR = a LVAR Variable
 +  * SIMCONNECT = a Simmconnect Data or Event
 +  * PMDG737/​PMDG747/​PMDG777 = a PMDG Special Data Value/Event
 +  * XPLANE = a XPLANE data or command
 +  * SYSTEM = a SPAD.next System data or event
 +  * FSUIPC = a FSUIPC Offset (FSUIPC!0000!0000 ​ Replace all ':'​ by '​!'​)
 +  * SCS/IRACING = A ETS2/​ATS/​iRacing Data
 ===== Functions ===== ===== Functions =====
 Available "​context"​ values for VoiceAttack:​ Available "​context"​ values for VoiceAttack:​
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 ==== SetValue ==== ==== SetValue ====
-Set a variable value within SPAD.neXt\\+Set a variable value within SPAD.neXt ​or raise a simulation event\\
 \\ \\
 Input:\\ Input:\\
 decimal ''​variableName''​ (e.g. ''​LOCAL!SYSTEM READY''​) needs to contain the new value\\ decimal ''​variableName''​ (e.g. ''​LOCAL!SYSTEM READY''​) needs to contain the new value\\
-**Important**:​ all '':''​ (colon) need to be replaced by ''​!''​ (exclamation mark) due to a limitation of VoiceAttack+**Important**:​ all '':''​ (colon) need to be replaced by ''​!''​ (exclamation mark) due to a limitation of VoiceAttack\\ 
 +To raise [[manual:​gameplugins:​voiceattack:​pmdgevents|PMDG Special events]] see this table.
  
 {{:​manual:​gameplugins:​va_set_decimal.png?​200|}} {{:​manual:​gameplugins:​va_set_decimal.png?​200|}}
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 It will generate a PDF-Document for your system. ​ It will generate a PDF-Document for your system. ​
  
-You can preview a sample of this document here:​{{:​manual:​gameplugins:​vadevicedocsample.pdf|}}+You can preview a sample of this document here: {{:​manual:​gameplugins:​devicedocsample.pdf|}}
  
 ===== Demo profile ===== ===== Demo profile =====
-{{:​manual:​gameplugins:​spad.next_va_demo-profile.zip|}}+{{:​manual:​gameplugins:​spad_demo_profile-profile.zip|}}
 ===== Source Code ===== ===== Source Code =====
  
manual/gameplugins/voiceattack.1475954821.txt.gz · Last modified: 2016/10/08 21:27 by c0nnex